Virtual Reality in Museums

Over the last decade virtual reality has become increasingly popular. Virtual reality is mostly used in the modern age for visual graphics and video game design

People using virtual reality headsets in an open space at the museum. This is allowing new insight to the exhibits and allowing the patrons to be involved with the art around them.
Melanie Joly. VR and AR in Museums. 2016, May 11. VR Life News.

companies and they are constantly enhancing it to give people a much richer experience. It is a tool that allows people to be immersed in a world that is not the one they live in. To make VR possible there are some specific tools needed which include visual and audio designs, this is developed the same way animation or video games are created. This is processed through a headset which act like a thick pair of goggles, there are some replacements for this like the PC itself, or mobile applications. The only downside to that is the lack of “in world” living you get from the headset. The headphones which process the audio are also vital. The finally piece of the VR puzzle is the handset controllers, this is an optional piece as well, and may vary based on how the virtual reality is being used. VR uses state of the art 360 degree projections and visual aids to create a digital world for the user.

Art companies such as Acute art are using VR to create virtual museums which is what their company is based on. Other established museums such as The Tate Modern and Frick are using it to show off their exhibits to patrons unable to visit the museum and to make the work currently on display and archived pieces accessible to everyone. The tool is also always being enhanced by tech developers in fact Acute Art themselves are modifying the way we use VR making it more detailed and intricate. Theaters and musicians have been also been using Virtual reality to enhance and change the structure of the performing arts. The prime example of this is The Royal Shakespeare Company using VR as characters in their most recent production of Shakespeare’s The Tempest last year. This technology has changed the arts and a lot of organizations are moving towards using VR to make their content more accessible and fun for audiences. It takes a lot of money and time to commit to such an idea but the ones who do have had great success with it. At this point, most organizations are using VR in their mobile apps but as the technology grows and more interest is taken with the public we may see more companies like Acute Art that are solely based in virtual reality.

About gibsonkeenan

Greetings, this is the WordPress blog of me, Keenan Gibson. I am a second semester senior theater major from Milwaukee, Wisconsin with a minor in arts management. I am currently studying at George Mason University. Over the last ten years I have taken an interest in comedy, focusing primarily on Improvisation, stand-up, and Television humor. I love a good laugh.

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