Live performance broadcasting is a rapidly growing trend used to make performances more accessible. Continue reading Live Performance Broadcasting
My infographic is talking about how arts organizations utilize the internet to help promote their organizations. The statistics indicate a few of the many ways arts organizations us the internet to their advantage. They use the internet to promote the community engagement and to inform the general public on what they organization is up to. One of the most interesting things was how they used the internet to collaborate with other organizations and artist locally and globally.
The word ‘art’ is defined as the expression or application of human skill and imagination, typically in a visual form. However, as technology developed and influenced every aspect of our lives, arts were no exception. The infographic is focused on the impact of technology in arts world; it indicates both positive and negative views on the matter. The main assertion for the strength is the network and promotion in spreading arts and advertising events. Meanwhile, the decreasing interest in arts is considered a flaw.
The increase in availability and usage of technological devices has had an interesting effect on the music industry, and studies show how certain developments have shaped the culture in the U.S. Nowadays, more people are using the internet and music streaming sites than ever before, and the economic and demographic evidence to support this shift is apparent in this infographic. Also, it is allowing for a new platform for art creation, not just consumption.
Google Drive is a file management tech tool that is widely used not only in arts organizations but also many other organizations. It is simple and easy to begin on all the practical functionalities. Arts organizations, especially small ones, prefer to use this tool because it can store some less important large files on web drive and share with a simple click for free. It is free to own 15GB storage room if you have registered. You can also pay for more storages. You can either use Google Drive on web or download app to manage files on desktops and portable devices, and they are all synchronized.
As we all know that large file cannot be sent by email, the biggest advantage for Google Drive is to store it and share it. Especially for arts organizations which would have a large amount of photos and videos to share. Among the family of the online drive, Google Drive is competitive because it has more users from the Google family, such as Gmail and YouTube. So you can easily access Google Drive if you have a Gmail account. Moreover, it supports more files than others.
I recently interned in an arts organization called DC Beauty of Beijing Opera. It is free to use Google Docs, Google Sheets and Google Slides for them to do things that are usually done in Word, Excel, and PowerPoint. For a small organization with a relatively low budget, they work at home. In this case, an efficient file sharing function is so important for them to ensure them to view photos, revise documents and contributes to data sheets.
Easy, Efficient and Free, let’s try Google Drive right now!!
Instagram is a free social media app for Androids and iPhones that allows for an arts organization to post photos or videos and reach their audience. The app requires sign up, but that can be done using your Facebook account. The app can be linked to the organization’s Twitter and Facebook accounts. Continue reading Instagram
CoCoCo is a web application designed to increase public engagement through the crowdsourcing of collection content. The application was developed by RunCoCo, a program of Academic IT Services at Oxford University in the UK as a means of collecting and digitizing historic artifact. CoCoCo is now available as open source software, free and easily downloadable from RunCoCo’s website.
CoCoCo brings together face-to-face engagement and online collection, enabling members of the public to partner with traditionally-based museum experts in building vibrant, easily accessible collections. These ‘living’ collections encompass a vast array of historic artifacts, personal objects, photos, film, letters and writings, stories and poetry, and recorded memories.
CoCoCo has been used successfully as a digital crowdsourcing tool by museums and archival collections throughout the UK and Europe. The public has been invited to contribute content online, as well as through live interviews and photographic documentation. Since 2008, CoCoCo has engaged over 2100 members of the public in the UK and Europe, capturing over 30,000 images of personally-owned memorabilia.
Excellent examples can be found in projects undertaken by the Museum of the History of Science in Oxford, and the Age Exchange, a UK-based center for reminiscence arts. The Age Exchange project, in particular, illustrates CoCoCo’s unique capability to capture and make accessible a wide range of material, both visual and recordedArts institutions interested in crowdsourcing collection content and deepening public engagement with collection material should look closely at CoCoCo. As its developer, RunCoCo has made freely available via its website a large library of resources, including software documentation and case study materials. No need to reinvent the wheel – RunCoCo offers advice, training, and technical support, along with access to the CoCoCo software.
Evernote is an organizational app promoted for everyday activities or school/business related tasks. Available on a mobile device such as an iPhone or iPad and computer (via internet), Evernote has three plans to choose from. Signing up automatically registers you with the basic plan which is free with 6MB of storage per month. The Basic plan lets you collaborate in chosen discussions, make lists, set reminders, and take audio recordings (mobile only). Plus, lets you connect to email, option for a security code, and offline access all for $24.99 per year with 1GB given per month. Lastly, Premium is the most advanced version with the ability to present and edit presentations, annotate PDF’s, and scans business cards for $49.99 per year with a whopping 10GB given/month. Evernote is easy to navigate and lets ones efficiency break through with its features.
I personally enjoyed using Evernote in the basic setting to create a few reminders for myself throughout the week as well as make notes for a presentation. It is easy to navigate on a mobile device and translates well onto my computer screen. The cloud system lets my information be ready to go, anywhere, at a touch of a finger. The reminders were spot on and easy to find when I needed to check them off. Needless to say if a college student finds it helpful to organize her chaotic life, than anyone with any agenda, can find this app useful.
Art Organizations will love this tool allowing them to harvest collaboration for a board or trustees or employees in a proficient manner. In the event of a project brainstorm for a fundraising event or important weekly meeting, the note taking and reminder settings can let any arts administrator stay sharp and prepared. Anyone can write down notes for themselves and share with a group, but Evernote lets you save them all in one place and connect others to your notes no matter where they are. Unique features like group editing can let discussion flow easily unlike other note taking apps that originally come with mobile devices or computers. The aspect of collaboration at all levels is essential in an arts organization, and the perfect way to assure that is to use Evernote.
TimelineJS is created by the Northwestern University Knight Lab. It is an open-source tool that enables anyone to build visually rich, interactive timelines. Beginners can create a timeline using nothing more than a Google spreadsheet. Experts can use their JSON skills to create custom installations, while keeping TimelineJS’s core functionality.
Ellen. “TimelineJS (Knight Lab)” 12 October 2015. Online image.
Making a Timeline is easy for everyone. It is free to public and does not require sign-up or registration. Moreover, users do not need to download it. They can access the tool online. Besides, TimelineJS can pull in media from a variety of sources. The media types that TimelineJS supports are Image (URL ends in jpg, gif, png, or jped), online videos (YouTube, DailyMotion, and Vine), SoundCloud, Twitter, Google Maps, Google Plus, Instagram, Flickr, Imgur, DocumentCloud, Wikipedia, Storify, Iframe, Blockquote, and Embedly.
Here are some tips to make a good Timeline:
- Keep it short. The Timeline is better no more than 20 slides.
- Pick stories that have strong chronological narrative. It does not work well for stories that need to jump around in the timeline.
- Write each event as a part of a larger narrative.
- Include events that build up to major occurrences – not just the major events.
The tool has a unique format for content creation that is especially useful for nonprofits. Arts organizations can use TimelineJS to show audiences the organizations’ history, past, current, and future programs, and events’ schedule. Usually, arts organizations express their history by words. The long history articles actually is easy to make audiences feel bored and tired. However, TimelineJS can interact with audiences. Slides with short sentences, images, and videos provide audiences a much interesting and impressive experience.
Below are some good examples of arts organization that are currently using TimelineJS in efficient way:
Graffiti and Street Art Museum:
De Young Museum:
Those arts organizations use TimelineJS to show audiences their history. The brief introduction effectively give audiences an overall background of what happened during the period. Moreover, the proper pictures that the organizations chose are very impressive and interesting for audiences.
This Infographic uses data from the reading “Audience 2.0” to tell readers how technology has evolved in people’s daily life. It tells readers the relationship between media arts participation and live attendance at the first. Then I gathered important information in the following of the Infographic. I enlarged numbers that the reading found to attract readers’ notification, and I also inserted a chart to explain and show more details of media using and live attendance in arts activities. In order to corroborate the source, I searched another authorized reading and made a chart to reflect the former reading’s results. Moreover, I added my own opinion of the time limitation. To sum up, I want to help readers to easily understand the important of technology in arts participation through this Infographic.