Greetings, this is the WordPress blog of me, Keenan Gibson. I am a second semester senior theater major from Milwaukee, Wisconsin with a minor in arts management. I am currently studying at George Mason University. Over the last ten years I have taken an interest in comedy, focusing primarily on Improvisation, stand-up, and Television humor. I love a good laugh.
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Over the last decade virtual reality has become increasingly popular. Virtual reality is mostly used in the modern age for visual graphics and video game design
companies and they are constantly enhancing it to give people a much richer experience. It is a tool that allows people to be immersed in a world that is not the one they live in. To make VR possible there are some specific tools needed which include visual and audio designs, this is developed the same way animation or video games are created. This is processed through a headset which act like a thick pair of goggles, there are some replacements for this like the PC itself, or mobile applications. The only downside to that is the lack of “in world” living you get from the headset. The headphones which process the audio are also vital. The finally piece of the VR puzzle is the handset controllers, this is an optional piece as well, and may vary based on how the virtual reality is being used. VR uses state of the art 360 degree projections and visual aids to create a digital world for the user.
The info-graphic presented is an introduction to how arts organizations are taking advantage of the ever-growing social media market. Specifically, it focuses on the use of mobile devices and how those are used to create a more inclusive environment for all generations of arts organization visitors. The numbers don’t lie. So many people from all demographics and walks of life are social media active and will use their phones to access this social media. What organizations like museums, theaters, galleries, and concert halls are doing are doing is creating different ways for their content to be viewed and see that people are constantly using these apps like Facebook, Twitter, and Snapchat so they are taking advantage of those booming media markets. Continue reading Download An Arts Organization?→